Fang Talks

Sugoi programming onii-chan!
04 09 17

Flavor

“An indication of the essential character of something.”

It’s not necessary for a game to be more than its raw mechanics. There’s only so many games of bland squares and spheres people can play though. Game developers have to get creative. Build a world, suck people in, get them engaging with its characters and lore. Disclaimer, I haven’t played that wide a variety of games recently, but it’s been a long time since I’ve seen characters with as much, well, character as in League of Legends.

A little while ago they released a pair of characters, a bird-people couple, and stuffed them to the bring with cute interactions and standout personality. Playing these characters near each other triggers all kinds of voice-over lines. They joke, comment on each other’s performance, and generally just banter it up. As they should! They’re together, and they like being that way, so they show it.

There’s a couple cool mechanical interactions between them as well, which makes the whole feel like a more complete package. Even without those though, I would’ve stamped them with an A-grade for cute couple. They sound like they’ve been through each other’s shit, but also never tire of it. That’s a powerful thing to convey.

Also, they can link their dance emotes together. Adorable!
~ Fang

Comments

  • 07/09/2017 (11:52 AM)

    Honestly I didn’t realise there was such a depth of lore to the champions in LoL. I’m glad someone is there to appreciate it. It’s always great when games – or indeed anything – goes that extra little bit to add some flavour and depth. A little interaction between characters sounds like it’s not much, but it goes a long way.

    • 07/09/2017 (8:24 PM)

      They’ve upped production quality on all aspects of their characters, even going so far as to retcon older characters’ lore to make them more interesting than “a dark and mysterious past”.

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