Fang Talks

What delightful anguish
02 06 16

Difficulty gap

Is this kind of stupid? In many ways, probably.

It’s been half a year since my last exam. Tomorrow may just be the last one of my life. That’s a fact I just realized, and it’d be a pretty cool one if it wasn’t for the long ways I still have to go to be done with my study. Oh well, one step closer I suppose. And I’m glad to be through with them, because this one is just the weirdest thing. I’m having more trouble understanding the material than I have actually making a mock test.

For some context, the subject is “game technology” and it’s all about the lower-level workings of games. Rendering pipeline, shading, physics. As you can imagine, there’s quite a bit of math involved. Thanks to my unfortunate lack of early-developed math skills I struggle a bit with reading and interpreting the mathematical notation. I can understand what it says fairly easily, but it takes a while for me to translate that into my own inner language so I can more properly work with it.

While the material is math-speak all the way through, on the exam it’ll be acceptable to describe the solution, optionally aided by some drawings. And even if it wasn’t, the questions on the mock exam were easy enough for me to work through without too much trouble. I get that they’re trying to test for understanding and ability to apply knowledge, rather than the raw knowledge itself, but shouldn’t there be at least some sort of challenge?

Not that I’m complaining though. As I said, I’ll be glad to have it over with.
~ Fang

Comments

  • 03/06/2016 (6:00 PM)

    I’m good with basic math but I’m terrible at anything beyond that. I’m absolutely awful at algebra. I guess I could never have been a games designer after all. Good luck with everything Fang. You’ve put in a lot of work. I’m sure you’ll do great.

    • 03/06/2016 (6:19 PM)

      Designing and developing are two different things mate, if your understanding of game theory is still solid then you don’t need to work with numbers!

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