That’s capital N Nice, right there.
The teacher arrived nearly half an hour late. Not that it mattered, only a handful of people were present in the should-be-nearly-full classroom. Besides, his laptop malfunctioned, something about a boot sector being corrupted. Ouch. He decided to postpone today’s teachings to a future date, that of the next scheduled lesson to be precise. Did I really travel all the way to school for this? No. Amidst the chaos, a wonderful individual had hauled in a desktop PC, a monitor, a bag of cables, and a huge box containing a full HTC Vive virtual reality setup.
Since the classroom was going unused for the next few hours anyway, we cleared out some space and set the whole deal up. After some fiddling, we had created an area for virtual space to reside in and around. I was eager to try out this fancy new tech. And I did. And it was amazing.
All the videos I had seen didn’t do it justice, so I doubt these words will. Virtual reality, in the way the Vive approaches it, is truly a special experience. Their system includes two “motion controllers” for lack of a better word, one for each hand. They’re tracked just like your headset, allowing them to be moved one-on-one from physical to virtual reality. Slightly pressing the trigger button shows that happening in VR, too!
They’re a great pair of controllers. Simple, yet versatile enough to facilitate all kinds of gameplay. If you have the space, the ability to actually walk around in a scene is the best, giving you way better a feeling of reality than sitting in your chair ever could. Many of the inconveniences, like the boundaries of your little space, are being handled very elegantly, and it seems like most games already out have a good grip on what makes for a good interaction model in virtual reality.
Oh and did I mention: virtual robot doggy!