Fang Talks

The Pumpkin Tide
30 01 16

Hello progress!

That’s a pretty bold thing to say, considering I haven’t achieved all that much today.

But I did work on that project I talked about yesterday again. A bit more messing around, trying to get things figured out. You know, passing the first few hurdles. It’s that kind of awkward stage of development that precedes actual problem solving and focusses more on making sure things actually work at the most basic level. I’m facing a few challenges, but once I get those cleared up it’ll be (hopefully) smooth sailing.

Nice to be back at it again. The frequent breaks I’m forcing myself to take kind of mess with my flow, but I’ll have to get used to that. Rather slow myself down a bit than stumble and fall a little further down the line, right? If this is what it takes, then so be it.

Curious to see how well I’ll be able to keep up regular (at the very least bi-daily) progress towards this project when my game development studies start next week. The schedule seems pretty packed, though I may be able to skip out on one subject due to having completed it already last year.

Here’s hoping!
~ Fang


  • 30/01/2016 (10:12 PM)

    Your page is forgetting who I am. I am not blaming your page, actually – it’s much more lilkely to be something with my ancient computer. Typing “Fang” each time isn’t all that bad, at any rate.

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