Fang Talks

That's cool and all, but how many planets does your software run on?
14 01 14

Back in action

And raring to go!

Decided it was high fucking time I worked on Geometroids again. After messing around with a sound effects generator, I just gave up and went to work on the visual juice. Got “explosions” in now. Destroying ‘roids turns them into a jumble of lines equal to its amount of sides that fade over a short amount of time. See the gif below. Implemented the same for when your ship gets destroyed, and improved initial velocity for objects spawned from other objects to give a slightly more realistic feel in an otherwise fake-ass environment. (Seriously, how fast is that ship even moving, look at the parallax on those stars!)

geometroids particle effect

I’ll probably turn that odd shape into a hexagon one of these days, maybe add in a seven-sided one, and I think I’ll leave it at this. We shouldn’t get too frivolous here. More visual stuff, hmm, maybe I could do subtle screen shaking? Nah, probably won’t be a snug fit, but worth giving a shot anyway. And then there’s the audio. Sigh. I’ll jab one or two of those “free to use” tunes, and then generate a bunch of sfx and alternate between those so you don’t get annoyed by a monotonous “beep” you hear every time you shoot. When that’s all done, all that’s left it patching up the game over screen (which looks horrible right now), drawing up a fancy “main menu” image, sticking it all together and calling it a day.

Haven’t worked on it in way too long, had hoped to have it well and finished by now. Last ten percent, eh.
~ Fang


  • 15/01/2014 (8:32 AM)

    Looks pretty good. Better than anything I’ve churned out. :P

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