So I want to do a bunch of small and fun games to get back into gamedev (and actually be able to finish something), but I have a bit of a problem.
I say “small and fun games”, but how’s that even done? You can’t add too much to it (you’ll risk getting your scope too big) so you’ll have to revolve most of the game around a core gameplay mechanic. But what’s it going to be? There’s tons of cool games out there I’d gladly borrow mechanics from, but I feel that when stripped to just their core they aren’t as great anymore. This is probably because all the extra additions feel like they’re “supposed” to be part of the game, and it wouldn’t surprise me if I’m setting my standards too high either.
Ain’t easy to find good game mechanics, either. Most things these days are either over-used or so novel I’d feel bad for copying them. I could come up with my own, but… Who am I kidding, I can’t. I can have vague ideas, but almost never know how to make it fun. And fun is important, especially for those smaller games where there’s essentially one thing you’re doing over and over.
Thinking of making a DDR/Guitar Hero/Rhythm Game for the funsies of it. Will just be mapping out the required keystrokes if I do that, not complicated algorithms for me this time. A small puzzle game might be cool to make too, but I need something better than just sliding some blocks around.
Of course, I’m always taking suggestions.