Fang Talks

06 11 13

Going in blind

Great fun, so let me tell you about it.

If you’re like me, you usually do a bit of research before diving into a game. And if you’ve played it, or one in the series before, then you’ll most likely dive a bit deeper to make you sure make all the smart moves right off the bat, without needing to orientate yourself for a significant portion of the game. This makes for a smooth experience and all, but you’re definitely missing out. And here’s why.

Going in blind as I’ve come to call it, gives you that completely new experience. Everything’s a surprise, from the mechanics (or their changes), to the plotline elements and tiny graphical details. Nothing (or at least very little) is familiar. You feel more encouraged to explore and experiment, because you don’t know every tiny little thing about the game yet. You know, like going to a concert of a band you’ve barely listened to before.

I personally find it pretty hard to stick to the “no research” rule, but it’s pretty rewarding nonetheless. Some surprises more pleasant than others, but those ups and downs make it feel like a more real experience. It also makes certain aspects of the game harder, because you don’t know what to expect. I like a challenge (the game’s a tad on the easy side anyway) so that’s great!

Give it a go. Next time you intend to look up what build works best or what rare item spawns where, try to keep yourself from doing so and go in blind!
~ Fang


  • 07/11/2013 (7:04 PM)

    I’m a big believer in going in blind. Adds so much to the experience, especially in the age of “see everything you’ve ever wanted to know about this game including how to beat it, secret item locations, etc.” That just takes the entire fun out of it.

Post a comment

Your email will stay hidden, required field are marked with a *.

Experimental anti-spam. You only have to do this once. (Hint: it's "Fang")