Ah, C++, we meet again.
C++ is a programming language. I tried my hand at it when I was, what, twelve? It went pretty okay until they introduced pointers and I basically nope’d the fuck out of there. Couldn’t wrap my head around them at the time, but I don’t think I’d have too much trouble with them now.
A friend of mine studies astronomy and will be programming models in his third year, so some basic C++ knowledge comes in handy. He’s been struggling with an exercise and decided to ask me for help. Naturally, I was eager to give it a shot (and show him how good I am at this), so I invited him over.
This was yesterday. I just spent about an hour rewriting the damned thing from scratch because we couldn’t get it working properly yesterday. Can’t get it to load in files from my drive, so he’ll be over again in a couple of minutes to see if that which I almost entirely wrote without testing works. (It builds though, so it can’t be that bad… right?) Let’s hope it does, and that I can explain it well enough for him to understand.
Seeples is a pretty unique language though. It’s as verbose as (sometimes even more so than) your average language like Java and C#, but everything’s a tad more abstract. Builtin function tend to have shorter, less descriptive names, concatenating different types together into a string is more quick to give problems, and it feels a bit more strict in general.
Not sure if I like it, and I haven’t really done anything with it yet, but it’s made for speed and there’s some solid good gamedev frameworks/libraries for it, so it might be worth learning one day.