That horribly depressing feel when you want (need) some placeholder graphics but you just can’t into art.
For some parts of the dungeon generation and drawing code I need to be able to select a random tile from a set specifically chosen to fit with corners and walls and everything. All cool and everything, and it won’t be that hard to implement, but it’d be great if I had actually decent tiles instead of the terrible things I can’t even be motivated to make. It’s always at this stage in development that I get really, really demotivated. Like, you can’t even fathom how much effort it takes to write even the smallest addition to the game. Ugh.
I should just buckle down and churn out a couple of bad-looking placeholder sprites, but damn. And that’s just the thing too, sprites. Current tile sizes are 40×40 pixels, but those aren’t set in stone yet. Even if they were, that size wouldn’t allow for much room for free drawing, it’s all pixel work. I won’t be content with it until it looks at least half-decent, which will take me days if not weeks of tweaking. By that time I’ll have long since given up.
Deep sigh. Of course I could just go and work on other features, there’s still a lot left to be implemented (I’d start working on the HUD if not for the need to design the layout of it first, important stuff) but I’ll have to face the art assets eventually. There’s some things you just can’t do with plain old colored squares.
Luckily I’ve got a couple other things running to procrastinate gamedev with.