THIS JUST IN, slowpoke news alert!
So as I was working on that pet plant simulator, a couple of people (my dad being one) told me that I could make it into a small app for mobile devices, make it cost about a Dollar, and roll in the dosh. And, well, that seems like a pretty sound business model! I mean, just think about it, what are those apps and mobile games all about? I personally find it stupid, but the majority of people these days roll with it.
Mobile games are all about spending a short three minutes while waiting in line, on the bus, or whatever. You can play a little, and get a reward with relatively little effort (beat a level, unlock new stuff, etc.), which is what makes them so attractive and keeps people coming back for more. My plant pet sim, as you may have figured, fits into that format really well. Just like a real plant, it doesn’t need that much attention. Just a minute or so to water it. And then later you come back, and see it’s grown a little, along with a sweet little “level up” effect (which I implemented today, check it).
The language I’m making it in doesn’t run on iOS or Android though, so I’ll probably have to port it over. Shouldn’t be too much work though, since all the logic will be figured out by then already.
But yeah, such quick and easy things (to make) can really hit the spot easily, I think. The mobile market is already heavily saturated though, so that’ll be a bit of a problem.
Anyway, it’s Friday night, so I’ll be off.