Fang Talks

Over a hundred slogans strong!

So I’ve started to just like make game.

I’ve been following a tutorial series for a while now, and the last couple of parts went over making your own tower defense game. It reminded me of how much I always enjoyed games of that genre, and so I got inspired to make one of my own. Mostly for fun and learning purposes, but I’ll still aim to put it out for everyone to play if I ever finish it. (I sure hope so!)

So, what have I gotten done so far? I started from scratch, completely abandoning everything I had made following the tutorial. My TD game is going to be a tad different, and some repetition can’t hurt if you’re still learning. It’s not all that much, but I got camera movement and zooming done, as well as their constraints.

Camera movement.

So yeah, nothing too impressive, but hey, it’s something. I even made it calculate the direction to scroll in, instead of just doing up, down, left and right only (also diagonal). Pretty neat, if you ask me, though the code is a bit clunky, bunch of if-conditions. It works though, and doesn’t seem heavy at all, so it’s okay.
In the coming few days, I aim to add a basic enemy spawner, and easily editable paths for those enemies to travel on.

I don’t plan on doing these development diaries every day, but I will keep you folks up to date, especially after I implement major features.
~ Fang


  • 23/03/2013 (6:57 PM)


  • 22/03/2013 (10:29 PM)

    Hey that’s impressive to me, so good work. You have actual results to show and that’s always good. Good luck with it. Tower defense games aren’t bad, but they get old quickly for me.

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