Moving away from the whole “school sucks” “I don’t want to do this” “get me out of here please” deal, and back to… gamedev? Yeah, but not very specifically. I’ll try to keep it understandable and readable for those of you who’re not interested in the field.
So I just realized, I may be getting a tad ambitious, what with all these ideas for future projects. They’re pretty overwhelming if you view them in a single picture like that. But that’s not necessarily a bad thing, right?
I’m a bit of an ideaguy sometimes. A large chunk of my ideas never get turned into projects, and only a very small percentage of those projects get pulled through to the very end. In fact, I currently can’t think of any real project I ever actually finished… Oh God.
In any case, right now most of my ideas seem kind of overwhelming and impossible to implement. However, I’m learning rapidly, and I think I am already very well able to set up some of the base mechanics for a fun little multiplayer game I have in mind. (I’ll need to do a lot of planning beforehand though, hell if large projects don’t get messy real fast.)
So I’m just going to be taking it in small steps. It’ll be a while before I can even begin to think of working on my larger, more complex ideas, but that’s okay, and I’ll just have to live with that. And, of course, make sure, those ambitions of grandeur don’t die out before I even start working towards them.
See you in a couple of years, I guess?