Fang Talks

Adventure Time!
31 03 13

Actual progress

For real!

I made some good solid progress last night. On something that’s actually going to get released, too. Oh wow. My portfolio page is coming along nicely, what’s left now is mostly just content filling, which really isn’t that much. Feels good to make progress on things I know are going to be publicly available. Sure I’m not learning much new (except that I now officially hate CSS vendor prefixes. Use those things in your transitions, I dare you), but at least my stuff’s going somewhere, right?

Other than that, more gamedev practice. I might just release a bundle of small, customizable puzzles later on. Stuff’s pretty fun to play every now and then, and not even super hard to make. Will have to work on making it juicier though, because juice is what makes your game. Think awesome sound effects, particles flying all over if you make a great combo, and hugging arms coming at you from your screen when you complete a level.

Oh and wow, daylight saving time. We went straight from 2 AM to 3 AM last night, in a split-second. Time travel sure is amazing, isn’t it?
~ Fang


  • 01/04/2013 (1:45 PM)

    Hugging arms? I’ve never been hugged for completing a level. That’s awesome. Bring on the juice!

  • 01/04/2013 (12:16 AM)

    We went from 1AM to 2AM. Time travel is awesome but I’m not sure how I feel about this strange and foreboding future. Well done on making some proper progress too. All progress is progress but if you’re progressing something you’ll publicly release as it progresses I suppose that’s more progressive progress.

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