I made some good solid progress last night. On something that’s actually going to get released, too. Oh wow. My portfolio page is coming along nicely, what’s left now is mostly just content filling, which really isn’t that much. Feels good to make progress on things I know are going to be publicly available. Sure I’m not learning much new (except that I now officially hate CSS vendor prefixes. Use those things in your transitions, I dare you), but at least my stuff’s going somewhere, right?
Other than that, more gamedev practice. I might just release a bundle of small, customizable puzzles later on. Stuff’s pretty fun to play every now and then, and not even super hard to make. Will have to work on making it juicier though, because juice is what makes your game. Think awesome sound effects, particles flying all over if you make a great combo, and hugging arms coming at you from your screen when you complete a level.
Oh and wow, daylight saving time. We went straight from 2 AM to 3 AM last night, in a split-second. Time travel sure is amazing, isn’t it?