Fang Talks

Double-reverse irony

I don’t even know how it works.

So we’re back on the topic of me writing a story again, oh buoy. And let’s not even get started on the whole Blogger T&T thing, ’cause I’m probably not going to find time for that this week.
In any case, writing a story is hard. Coming up with a decent storyline is even harder. And then there’s the part where you need to piece together all the tiny fragments of the storyline you came up with in such a way that the flow is okay, all the important points come to light, the screentime per character is as balanced as it needs to be, and all that without creating plot holes.

This is kind of my problem right now. I’ve got so many little snippets of neat little story elements and plot devices, but I have no idea how to piece them together, and what to fill the remaining gaps with. But eh, I think my problem lies in the fact that I have, like, twenty-something characters that need good screentime so they can be fleshed out properly. It’s hard to create that many unique, entertaining, interesting characters. Most of them have got quite a few plot elements by now, but weaving in a personality in there is hard. Like, really fucking hard.

When I socialize with people I do see their personalities, sure, but it’s hard to put my finger on what makes them so unique. At best I point out some of the more obvious, stereotype-esque traits, and that’s that. If just observing already proves such a problem, creating is an even larger mountain to climb.
And then within the storyline there’s also plenty of character interaction. But when do I make them interact? How do they interact? Will they get to experience something interesting together, or will they just fight amongst themselves about trivial things?

Not to mention my “notes.txt” file is getting kind of messy as well. I should just grab myself some character creation cheat sheets and fill those in with the information I currently have, so I can rid the notes of the character information. Repeat for terminology, scenery, plot points, and then we’ve got it all neat and sorted.
But I won’t do that yet, since I get all OCD when I do stuff like that and just flip my shit for five minutes when I’m not sure where something should go. Ugh.

Any of you guys experience with, or tips for, piecing together your storyline from separate elements?
~ Fang


  • 07/02/2013 (2:57 PM)

    What Mark said. Don’t think about it. Let them think for you. Also, that cork board is a great idea. What you want to focus on are very general ideas of what happens in a story. Don’t focus so much on the characters and their personalities. Those will develop naturally as you write the story.

  • 07/02/2013 (4:28 AM)

    One thing that helped me (I’m not an experienced writer) is getting a big cork board and writing all the plot elements and story tidbits on index cards. Then arranging, and re-arranging those cards on the board. It helped me get a grasp on the flow of the story.

  • 07/02/2013 (12:36 AM)

    Oh and don’t worry about your notes. Soon enough you’ll never consult them. My IS notes are so jumbled and a lot of them are things that never happened, and I don’t remember the last time I actually looked at them. It’s all there in my head now.

  • 07/02/2013 (12:36 AM)

    Well to be honest I’ve never really thought about it. I went in to Immortal Space with some very basic notes and watched the world be created around me. I never really thought about all this, and just went for it. I put more planning in to my other story, but once again it was basic notes. I had some major plot points down, and some interactions and conversations that were going to happen, but I didn’t know any of the specifics until they were going to happen. The almost sad thing about character creation is that they WILL follow a stereotype. They are all archetypes and it’s up to you to add or take a little bit here and there. Despite what you’ve said about him, Trent is the generic immortal man who’s experienced enough pain and loss to last a lifetime, he just doesn’t let it get to him. While it’s true I’ve never had to create so many characters, The Spirit has six characters, each with their own past, present and future and personality. Even if they do branch in to stereotypes and archetypes. Don’t fight it, go with it, and just write. Let the story come to you as you write it.

    Unless, of course, all of what I’ve just said shows I’m a natural writer. That would be nice, but I find it doubtable.

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