Oh boy is it complicated, and boy does it go deep!
A while ago I found this this YouTube channel, Extra Credits. Most of their videos are about various game design concepts. Where things’ve gone wrong, where they’ve gone well, and what the underlying thoughts of some of the better concepts were. I’ve always been pretty interested in game design, so when I found this it felt like I struck a goldmine. It touches on so many interesting topics, in such a nice and easy to understand way.
I find there are still a lot of people who think making a game is just about slapping some fancy graphics and game mechanics together, and hoping it catches on. For some games, that’s what really happened, but those often don’t get very far. The underlying process of designing a game is much more complicated. You need to factor in, for example, your users. What are they capable of? What do you want to tell them? How can you excite them, keep them playing?
And then there’s the story. How can one best tell a story in a game? Cutscenes may seem like a good option, but often aren’t. Sure you’ve got one of the best stories around, but you need to make it interactive. It needs to tell itself through the player’s action. It sounds a bit weird, I know, but it definitely gives some amazing results if pulled off right.
Once you have some basic understanding of game design, you start seeing bad stuff popping up everywhere. I’m not all that eager on making games. I’ve got one or two ideas for it, and that’s all. But I’m sort of willing to try my hand at making a game, just to see if I would be able to do better than some games the larger companies have put out. Sure my game’ll never get bought as often, since I’m just one indie developer, but still, it might be worth a shot?
Then again I already have way too many projects on my hands.