Fang Talks

19 01 13

Bad game design

It feels so bad when you know more than the Average Joe about something and start seeing all kinds of stupid mistakes and wrong ideas and everything.

Okay, allow me to elaborate. We played Red Dead Redemption Undead Nightmare at a friend’s last night. We had a great time and everything, and me playing the game was the most hilarious thing ever, but there is so much wrong with it. The game, that is. Not us having a good time. That’s perfectly fine.

So okay, we boot the game, yadda yadda. It’s a zombie semi-shooter so right off the bat I’m thinking negative things about it. The intro is you coming home during a terrible storm. Your wife tells you she’ll make dinner or something. A bit later she comes back, and tells you it’s time to go to bed. What the hell happened to the food?

The inconsistencies and terrible story-telling of an already bad storyline are only the tip of the iceberg though. In-game, time progresses, meaning you can travel and do thing during night. You have to save twice or thrice to make it day again. (Because for some reason you only sleep for four or so hours?) That’s an issue, because when it’s night-time, you can’t see a fucking thing!
It’s bad enough during day-time. The color palette of everything, from your character to the landscape to your horse, is all in roughly the same shades. This makes it hard to distinguish different elements in the game. And then night-time falls, and everything becomes ten times darker. Now you really can’t see anything. Enemies blend into the darkness of the landscape, as do you. It’s really hard to play the game now, especially since you have to aim for their tiny heads to kill them.

This is important folks, so heads up. The graphics should make things pop. Your character is important, make sure it jumps right out of the screen. The enemies are important too, make sure you can see them under any circumstance. I don’t care if this’ll make it look like an over-saturated mess. Thing in real life aren’t always all grim colors, now are they?

Oh and then there’s the fucking continuous blurps of information shooting across the screen, telling you how to play the game. You don’t need those. You need to make your game explain itself, instead of having to explain it. The fuck is that U icon on the map? We still don’t really know, it’s been a lot of different things. Either tell use once, or don’t tell us and make it so we can work it out with our smarts. Despite what the stereotype may have you believe, there are gamers out there who aren’t retarded.

I could go on for so long about this, but you’re better off watching Egoraptor’s Sequelitis series.
~ Fang


  • 20/01/2013 (6:11 AM)

    That is very weird because I’ve played Red Dead Redemption before with my brother and the graphics seemed pretty okay to me. I’ll probably have to go with you on the crappy story-line because…well I also found it crap. My brother loved it though, so I guess it’s just a matter of preference?
    Or stupidity. :P

    *You didn’t hear me say that about my brother* :P

  • 20/01/2013 (1:21 AM)

    That’s odd, I’ve seen Red Dead Redemption, and it looked perfectly fine to me. I wonder what went wrong. But, yeah, it’s annoying as Hell even when you don’t know more, but you still spot inconsistencies and what have you. I’m playing a game where tutorials never stop appearing. If you don’t use your special abilities in a while a nice reminder comes up saying “Hey, you have special abilities! Here’s how you use them!”. It’s not like I’ve forgotten how to use them in the last five minutes -_-

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